by LongTail Video on 2010-12-21 15:20
In early 2010, we officially merged with our longtime partner, Bits on the Run. Bits on the Run has gradually moved its content over to longtailvideo.com, assuming a larger presence on our site. We are pleased to announce that Bits on the Run has officially migrated the remaining bitsontherun.com content to longtailvideo.com. Bits Users will notice that they are redirected to LongTail Video's website automatically. All information previously accessed on www.bitsontherun.com is now available on www.longtailvideo.com.
To help ease this transition, below lists where you will find the various Bits on the Run content:
Bits on the Run's user support has moved to our Community Site. This includes support tutorials and support forums. For those users looking for the Bits on the Run Frequently Asked Questions (FAQ), you will find them here.
For detailed product documentation, please visit the main product site. Here you will find information about Features and important Product Tech Specs.
All of the Bits on the Run pricing information for the Pay-As-You-Go pricing model is available on our main site, along with the cost estimation calculator, and rate card. Purchase more video delivery and platform usage here.
Bits on the Run reseller's program is recommended for Web Design, Video Production and Ad Network companies in need of a simple and easy way to offer customers a full service video management platform. If you're interested, contact us and select Bits on the Run Reseller from the drop down menu. We'll be sure to contact you shortly after.
The Bits on the Run System API is recommended for developers interested in building custom applications to video-enable a site or application. Note that the Bits on the Run developer documentation will remain on bitsontherun.com until a separate developer site is constructed. However, various developer tutorials can be found here on the Community Site.
Please note that the Bits on the Run Dashboard will remain at dashboard.bitsontherun.com.
Thank you for your patience during this transition. We are excited to officially merge our content and look forward to further integrating our products. If you have any questions or concerns, please do not hesitate to contact us.
by Zachary Ozer on 2010-12-13 16:29
We are pleased to announce the official release of JW Player 5.4. Version 5.4 supports both Flash and HTML5, and is an improved version of the recent JW Player 5.3 for Flash and HTML5 release. The 5.3 release was a big step forward for the JW Player, introducing a built in embed mechanism, HTML5 support, and a new JavaScript API. Our overarching goal with 5.3 was to make it easier for publishers to distribute their content to all devices and for developers to build amazing products that work seamlessly across all platforms.
With the 5.4 Release, we've been working hard to improve player performance, stability, and most importantly, making content accessible on even more devices. To achieve our goal of maximum compatibility, in 5.4, we've added a download mode for the player. In practice, this works by detecting if a viewer has either Flash or HTML5 playback capabilities on their device/browser, and then providing a download link if neither is available. This means that viewers using devices like the BlackBerry, Symbian handsets, or older Android builds will still be able to view the content.
We've also enhanced the embedder's ability to detect which mode of the player provides the best experience for viewers. Publishers still have the ability to specify which mode of the player they prefer their viewers to use, but in the event that the default mode is unable to play back the video, we'll check the other listed modes to see if they're able to playback the video. For example, if you've set HTML5 mode as your default and you're trying to play MP4 or WebM in Firefox, the player will now fail over to Flash and play the MP4.
There are several other enhancements and small bug fixes which are listed on our developer site.
The highlights include:
You can download the JW Player 5.4 for Flash and HTML5 here. As always, we would love to hear your feedback on the release. Just post your comments directly to this blog.
by Ethan Feldman on 2010-12-03 13:37
Prior to the JW 5.3 release, the most common methods used to embed the JW Player on your website were object/embed code and swfobejct (1.5 or 2.X). With the release of JW 5.3, we also introduced our own embed method, the JW Embedder, referenced as jwplayer.js. We recommend the JW Embedder when you’re looking to achieve the following:
This blog post is going to cover how to use the JW Embedder. Note that if you are familiar with the swfobject 2.X embed method, you will notice some similarities.
Let's get started...
Here is a basic player setup using jwplayer.js:
<script type="text/javascript" src="jwplayer.js"></script>
<div id="thePlayer"></div>
<script type="text/javascript">
jwplayer("thePlayer").setup({
flashplayer: "player.swf",
file: "file.mp4",
height: "270",
width: "380"
});
</script>
Now Let's break this down, line by line:
<script type="text/javascript" src="jwplayer.js"</script>
This line should point to the location of jwplayer.js on your server. If you do not include this line, or you are pointing to the jwplayer.js file incorrectly, the JW Embed method will not work.
<div id=" thePlayer"></div>
Next, you have a div tag, with an id of thePlayer. This is a basic html tag, with an ID where you specify the ID in your actual embed of the player itself. This div will be completely replaced by the player.
<script type="text/javascript">
Next line represents the actual player embed itself, enclosed in a script tag.
});
Closes the setup variables you’ve defined.
</script>
Finally, the entire embed is closed out with an ending tag.
I hope this blog post helped explain how to embed the 5.3 player using the new jwplayer.js embedding mechanism. Happy embedding!